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TEACHING
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3D INSTRUCTION |
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I frequently work as an instructor of 3D Modeling, Texturing, and Animation using Maya and 3D Studio MAX.
Since 2000, I have experimented with a number of different ways to communicate both the
theory and practice of creating animated 3D art.
Among these are motion classes for the animation students, exposing
them to critical concepts of close movement analysis, theme and variation, full body expression,
and the exchange of energy through a system. Pictures and explanations of the class can be viewed
HERE.
I was a speaker at the 2002, 2003, and 2004 Game Developer's Conferences:
2002: Dynamic Character Design for games:
Image 1 |
Image 2 |
Image 3
2003: Architectural Theory for Environment Design in games
2004: Comparative Animal Anatomy for Creature Design in games
Since 2002 the GDC Nvidia booth has held a drawing contest.
10 artists compete at a time to create a work of art in under 20 minutes using the Nvidi logo.
Here are my winning entries for 2002,
2003,
and 2004
2003 recipient of Excellence in Teaching recognition from Nintendo
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TUTORIALS |
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The following are notes and procedures which I have found helpful in the creation of textured 3D models for games and the web.
These are greatly expanded in my contribution to
Mastering 3ds max4
(Sybex Inc.), where I designed feature demonstrations of character building, optimizing, texturing and animation in MAX and Photoshop.
Texturing a low-poly model:
1. Using Unwrap UVW
2. Using Morpher
Web 3D exports from MAX:
1. Shockwave 3D
2. Pulse
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