Game Play
SUMMARY
In Idle Hands, each player is a demon, assigned by Hell to lure mortals
into damnation. They accomplish this by tempting their victims into committing
each of the seven deadly sins--avarice, envy, gluttony, lust, pride, sloth,
and wrath. The more heinous the sin, the more credit the tempter
reaps when it comes time to promote new Demon Lords.
The deck has 96 cards: a 42-card Hand set, a 42-card Deck set,
and a 12-card Victim set. The Hand and Deck sets each have six cards
of each sin; the Victim set has 12 unique victims. Before playing, the three
sets should be separated and shuffled.
THE BASIC GAME
The Victim set is not used in the Basic game. Before play begins, deal out the
Hand set equally among the players. If there are 4,5 or 8 players, remove two
cards from the Hand set and two cards from the Deck set before dealing, and
place them face-up on the table.
The most evil player, as chosen by player consensus, begins the game, and
play proceeds counter-clockwise from her. On his turn, each player plays one card
from his hand onto an existing pile of cards, and then draws a card from the Deck set,
immediately playing it onto an existing pile. If you cannot play onto an
existing pile, you may start a new pile. You may not play a card onto
a pile which already has a card of the same sin. When a player plays
the seventh sin onto a pile, she takes that pile and earns a point.
When a total of ten piles has been taken, the player with the most
points wins.
THE INTERMEDIATE GAME
The Intermediate Game is played like the Basic Game,
except that the value of individual sins comes into play. Each
sin has a value equal to the number in the upper left-hand corner. These
values range from 3 to 12. Each pile taken is worth the sum of the values of
its composite sins. Thus, a player who wins a particularly valuable pile may
win over a player who wins more less valuable piles.
THE ADVANCED GAME
The Advanced Game introduces the Victim set. Victims serve as bases
for piles; they add a face to the souls you are condemning. At the beginning
of the game, four Victims are dealt face-up on the table. If there are 4, 5, or
8 players, each Victim gets one sin at the beginning of play. When a player
cannot play a card on any Victim currently in play, a new Victim is dealt.
Some Victims have multipliers for certain sins, affecting the value of
cards played on them. This represents the value that Hell places on
certain exploits--i.e., tempting a soldier into wrath isn't much of an
achievement, but tempting him into gluttony shows that you have the
imagination to go far. When you count up the values of each pile at game
end, multiply each sin's value accordingly.
OPTIONAL RULES
More Victims: You can use the Victim set in the Basic and Intermediate
games for more flavor--it's always more fun to damn the Judge than to damn
a faceless heap of cards. However, in the Basic and Intermediate games,
Victim cards have no game-mechanical effect.
Demonic Specialties: Each player selects a sin to specialize in at the
beginning of the game, before cards are dealt. Throughout the game, if a
player doesn't like a Deck card she's drawn, she may instead play a Hand
card of her specialty sin and bring the Deck card into her hand.
CREDITS
Game Designer: Michael Wilson (cucullin19@hotmail.com)
Art Director: Jason Wiener (jwiener@madwomb.com)
Production Consultant: Jen Davis
Playtesters: Steve Andreadis, Alex Court, Adam Lee,
Mike Moss, Noah Nelson, Susannah Paletz, Martin Reames,
Anthony Robinson, Michelle Wolfson, Julian Yap
Special Thanks to Maureen O'Sullivan
For more of Michael Wilson's work, see PlausiblyDeniable.com