I have taught college art and animation since 2001, and prior to that I was Teach For America Teacher in Baltimore (High School English and Humanities) and a volunteer art instructor at Long Lane Prison in CT. I recieved city and state awards in Maryland for teaching excellence and Nintendo of America gave me this this bit of wackiness.

In Summer 2005 I taught at Pixar Studios: a Master Class in 3D modeling with Maya to the Layout team.
Currently, I teach in the Media Arts & Animation department at The New England Institute of Art.



TUTORIALS

1. Precision Max UVW Unwrapping
(text and detailed, step-by-step images).

2. Max Rigging and Skinning
with Biped and Morpher

(text only).




Multiple tutorials on Maya Fundamentals:
Interface, Modeling, and Texturing

Originally created for a 2005 class at Pixar using Maya5.
Will be updated in the future to reflect
button/shortcut updates.



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